Skip to content

@emile/game


@emile/game / actions/actions / createFireAction

Function: createFireAction() ​

createFireAction<T>(type): (engine, data, delay?) => void

Defined in: actions/actions.ts:11

Type Parameters ​

T ​

T

Parameters ​

type ​

ActionType

Returns ​

Function

Parameters ​

engine ​

Engine

data ​

T

delay? ​

number

Returns ​

void